Prints the GameObject name of all instanced characters in the current scene(s) that are named like the input string. WebFor Pillars of Eternity: Complete Edition on the PlayStation 4, a GameFAQs message board topic titled "Console commands for. Pillars Of Eternity Keeps an object within focus of the camera, tracking it as it moves. Xbox 360/One - Keys ; Xbox Series X - keys Deadfire 2015 Pillars of Eternity, 22_MESSENGER1 (Palace Messenger) Prints the value of a global variable "b_xyz" to the combat log. Enables or disables AI patrolling on the character. Thankfully, the console is forgiving, and doesn't always require the name to be typed in full, making it relatively easy to just guess the name of an instanced object by using a portion of its name (e.g. GameDataObject's containing a "Name" or "DisplayName" field with an integer as its value are likely referencing the ID of a string in a stringtable. Displays a full screen tutorial window for a specific tutorial. If the comparison evaluates as true, the affliction is applied to the character. Asynchronously loads a level. Makes the character cast the specified ability. Use. Pillars of Eternity They are often used in scripted interactions and dialogue where it requires a check to be performed before allowing an action, or presenting a dialogue option for example. If this doesn't cut it, there are a number of other ways you can find the name or GUID of an instance: Note that in poe1, many commands that use instanced objects are case sensitive and will NOT automatically resolve! 27_RARE_ITEM10 (Azzuro initial visit). The supply count won't go above what your ship can hold. Does not work in poe2, since there are multiple commands with the same name (and it takes a ItemGameData instead of its GUID). Solo escorts are an outcome of a visitor interaction, and will resolve after a predetermined amount of days. Because instantiated objects only exist as part of the running scene, they are unloaded and loaded in as part of it, and therefore cannot be referenced unless the player is in the location where the instance is still in memory. Adds 1 to an achievement that keeps track of a number of some sort.
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